CAST II Game Engine |
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(C) 2006-2007 George "Mirage" Bakhtadze. www.casteng.com
The source code may be used under either MPL 1.1 or LGPL 2.1 license. See included license.txt file
Unit contains basic particle system classes
| Name | Description |
|---|---|
Class T2DParticlesMesh | |
Class T2DParticleSystem | |
Class T3DParticlesMesh | |
Class T3DParticleSystem | |
Class TEmitter | |
Class TParticleSystem | |
Class TParticleSystemMesh | |
Class TPSAffector | |
Class TPSSmoke |
TPSRenderData = array of TPSRenderRecord; |
TPSRenderRecord = record Position: TVector3s; Radius: Single; Color: BaseTypes.TColor; Angle: Single; Sprite: Integer; Temp: Single; end; |
TPSSimulationData = array of TPSSimulationRecord; |
TPSSimulationRecord = record Velocity: TVector3s; Age: Single; end; |
TPSRenderData = array of TPSRenderRecord; |
TPSRenderRecord = record Position: TVector3s; Radius: Single; Color: BaseTypes.TColor; Angle: Single; Sprite: Integer; Temp: Single; end; |
TPSSimulationData = array of TPSSimulationRecord; |
TPSSimulationRecord = record Velocity: TVector3s; Age: Single; end; |
ParticlesCapacityStep = 32; |
ParticlesCapacityStep = 32; |
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Last modified: Jan 6, 2010 |