CAST II Game Engine |
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(C) 2006 George "Mirage" Bakhtadze. www.casteng.com
The source code may be used under either MPL 1.1 or LGPL 2.1 license. See included license.txt file
Unit contains resource import routines
function ImportWavResource(FileName: BaseTypes.TFileName): TAudioResource; |
function LoadImage(FileName: BaseTypes.TFileName): TImageResource; |
function LoadOBJ(FileName: BaseTypes.TFileName; out VRes: TVerticesResource; out IRes: TIndicesResource; out TRes: TImageResource): Boolean; |
function LoadWav(FileName: BaseTypes.TFileName; var Data: Pointer; var Size: Cardinal; var Format: Integer): Boolean; |
function SaveWavHeader(Stream: TStream; Format, Size: Cardinal): Boolean; |
function ImportWavResource(FileName: BaseTypes.TFileName): TAudioResource; |
function LoadImage(FileName: BaseTypes.TFileName): TImageResource; |
function LoadOBJ(FileName: BaseTypes.TFileName; out VRes: TVerticesResource; out IRes: TIndicesResource; out TRes: TImageResource): Boolean; |
function LoadWav(FileName: BaseTypes.TFileName; var Data: Pointer; var Size: Cardinal; var Format: Integer): Boolean; |
function SaveWavHeader(Stream: TStream; Format, Size: Cardinal): Boolean; |
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Last modified: Jan 6, 2010 |