CAST II Game Engine |
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(C) 2006-2007 George "Mirage" Bakhtadze. www.casteng.com
The source code may be used under either MPL 1.1 or LGPL 2.1 license. See included license.txt file
Unit contains tilemap implementation classes
| Name | Description |
|---|---|
Class TFgTileMap | |
Class TFgTileMapTesselator | |
Class TTileMap | |
Class TTileMapEditOp | |
Class TTileMapTesselator |
function GetUnitClassList: TClassArray; |
function GetUnitClassList: TClassArray; |
Returns list of classes introduced by the unit
TTileMapLight = record Light: TLight; LocalPos: TVector3s; end; |
TTileMapLight = record Light: TLight; LocalPos: TVector3s; end; |
MaxVisibleHeight = 64; |
MaxVisibleWidth = 64; |
MinLightsCount = 8; |
MaxVisibleHeight = 64; |
MaxVisibleWidth = 64; |
MinLightsCount = 8; |
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Last modified: 4 Jul, 2008 |