CAST II Game Engine |
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type T3DFitter = class(TFitter)
TFitter > TGUIItem > TGUIBounds > TBaseGUIItem > TBaseProcessing > TItem > TBaseItem| Name | Description | |
|---|---|---|
![]() | AffectedProcessing | |
![]() | Location | |
![]() | Orientation | |
![]() | XAColor | |
![]() | YAColor | |
![]() | ZAColor |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | procedure BuildAreas; override; |
![]() | procedure Draw; override; |
![]() | function GetAffectedItem: TItem; override; |
![]() | function GUIHandleMessage(const Msg: TMessage): Boolean; override; |
![]() | procedure HandleMove(AX, AY: Single); override; |
![]() | procedure ResetFitter; override; |
![]() | procedure SetAffectedItem(const Value: TItem); override; |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | procedure BuildAreas; override; |
![]() | procedure Draw; override; |
![]() | function GetAffectedItem: TItem; override; |
![]() | function GUIHandleMessage(const Msg: TMessage): Boolean; override; |
![]() | procedure HandleMove(AX, AY: Single); override; |
![]() | procedure ResetFitter; override; |
![]() | procedure SetAffectedItem(const Value: TItem); override; |
![]() | property Camera: CAST2; |
![]() | property Camera: CAST2; |
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Last modified: Jan 6, 2010 |