CAST II Game Engine |
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type T3DLine = class(TVisible)
TVisible > TProcessing > TBaseProcessing > TItem > TBaseItem![]() | constructor Create(AManager: TItemsManager); override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function GetColor1: BaseTypes.TColor; |
![]() | function GetColor2: BaseTypes.TColor; |
![]() | function GetLength: Single; |
![]() | function GetTesselatorClass: CTesselator; override; |
![]() | procedure SetColor1(const Value: BaseTypes.TColor); |
![]() | procedure SetColor2(const Value: BaseTypes.TColor); |
![]() | procedure SetLength(const Value: Single); |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | function VisibilityCheck(const Camera: TCamera): Boolean; override; |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function GetColor1: BaseTypes.TColor; |
![]() | function GetColor2: BaseTypes.TColor; |
![]() | function GetLength: Single; |
![]() | function GetTesselatorClass: CTesselator; override; |
![]() | procedure SetColor1(const Value: BaseTypes.TColor); |
![]() | procedure SetColor2(const Value: BaseTypes.TColor); |
![]() | procedure SetLength(const Value: Single); |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | function VisibilityCheck(const Camera: TCamera): Boolean; override; |
![]() | property Color1: BaseTypes; |
![]() | property Color2: BaseTypes; |
![]() | property Len: Single; |
![]() | property Color1: BaseTypes; |
![]() | property Color2: BaseTypes; |
![]() | property Len: Single; |
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Last modified: Jan 6, 2010 |