CAST II Game Engine |
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type TAnimatedItem = class(TVisible)
TVisible > TProcessing > TBaseProcessing > TItem > TBaseItem| Name | Description | |
|---|---|---|
![]() | FFrame | |
![]() | FTotalFrames | True if mesh is in valid state (all frames are ready etc) |
![]() | MeshValid |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | procedure OnSceneLoaded; override; |
![]() | procedure SetFrame(const Value: Single); virtual; |
![]() | procedure SetFrames(Frame1, Frame2: Integer; Factor: Single); virtual; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | procedure SetTotalFrames(const Value: Integer); virtual; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | procedure OnSceneLoaded; override; |
![]() | procedure SetFrame(const Value: Single); virtual; |
![]() | procedure SetFrames(Frame1, Frame2: Integer; Factor: Single); virtual; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | procedure SetTotalFrames(const Value: Integer); virtual; |
![]() | property TotalFrames: Integer; |
![]() | property TotalFrames: Integer; |
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Last modified: Jan 6, 2010 |