CAST II Game Engine

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Units
Class Hierarchy
Classes, Interfaces and Objects
Types
Enumerations
Variables
Constants
Functions and Procedures
Identifiers

Class TAnimatedItem

Unit

C2Anim

Declaration

type TAnimatedItem = class(TVisible)

Description

 

Hierarchy

TVisible > TProcessing > TBaseProcessing > TItem > TBaseItem

Fields

 NameDescription
ProtectedFFrame 
ProtectedFTotalFramesTrue if mesh is in valid state (all frames are ready etc)
ProtectedMeshValid 

Methods

Overview

Publicprocedure AddProperties(const Result: Props.TProperties); override;
Publicprocedure OnSceneLoaded; override;
Protectedprocedure SetFrame(const Value: Single);
Publicprocedure SetFrames(Frame1, Frame2: Integer; Factor: Single); virtual;
Publicprocedure SetProperties(Properties: Props.TProperties); override;
Protectedprocedure SetTotalFrames(const Value: Integer); virtual;

Description

Publicprocedure AddProperties(const Result: Props.TProperties); override;

 

Publicprocedure OnSceneLoaded; override;

 

Protectedprocedure SetFrame(const Value: Single);

 

Publicprocedure SetFrames(Frame1, Frame2: Integer; Factor: Single); virtual;

 

Publicprocedure SetProperties(Properties: Props.TProperties); override;

 

Protectedprocedure SetTotalFrames(const Value: Integer); virtual;

 

Properties

Overview

Publicproperty TotalFrames: Integer;

Description

Publicproperty TotalFrames: Integer;

 

Last modified: 4 Jul, 2008
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