CAST II Game Engine |
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type TAnimatedTesselator = class(TMeshTesselator)
TMeshTesselator > TTesselator > TReferencedItem| Name | Description | |
|---|---|---|
![]() | FFactor | |
![]() | FFrame1 | |
![]() | FFrame2 | |
![]() | FTotalFrames |
![]() | destructor Destroy; override; |
![]() | procedure Fill(AVerticesRes: TVerticesResource; AIndicesRes: TIndicesResource); |
![]() | procedure SetFrames(Frame1, Frame2: Integer; Factor: Single); virtual; |
![]() | procedure SetTotalFrames(const Value: Integer); virtual; |
![]() | procedure Update; virtual; abstract; |
![]() | destructor Destroy; override; |
![]() | procedure Fill(AVerticesRes: TVerticesResource; AIndicesRes: TIndicesResource); |
![]() | procedure SetFrames(Frame1, Frame2: Integer; Factor: Single); virtual; |
![]() | procedure SetTotalFrames(const Value: Integer); virtual; |
![]() | procedure Update; virtual; abstract; |
![]() | property Factor: Single; |
![]() | property Frame1: Integer; |
![]() | property Frame2: Integer; |
![]() | property TotalFrames: Integer; |
![]() | property Factor: Single; |
![]() | property Frame1: Integer; |
![]() | property Frame2: Integer; |
![]() | property TotalFrames: Integer; |
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Last modified: Jan 6, 2010 |