CAST II Game Engine |
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type TAnsiStringStream = class(TStream)
Provides streaming implementation for non-unicode strings
TStream| Name | Description | |
|---|---|---|
![]() | Data | string data container |
![]() | ReturnSequence | Carriage return character sequence. #13#10 for Windows. |
![]() | constructor Create(AData: Pointer; const ASize: Cardinal; const AReturnsequence: TShortName = #13#10); |
![]() | function Read(out Buffer; const Count: Cardinal): Cardinal; override; |
![]() | function Readln(out Buffer: AnsiString): Integer; virtual; |
![]() | function Write(const Buffer; const Count: Cardinal): Cardinal; override; |
![]() | function Writeln(const Buffer: AnsiString): Integer; virtual; |
![]() | constructor Create(AData: Pointer; const ASize: Cardinal; const AReturnsequence: TShortName = #13#10); |
![]() | function Read(out Buffer; const Count: Cardinal): Cardinal; override; |
![]() | function Readln(out Buffer: AnsiString): Integer; virtual; |
![]() | function Write(const Buffer; const Count: Cardinal): Cardinal; override; |
![]() | function Writeln(const Buffer: AnsiString): Integer; virtual; |
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Last modified: Jan 6, 2010 |