CAST II Game Engine

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Class TAnsiStringStream

Unit

Basics

Declaration

type TAnsiStringStream = class(TStream)

Description

Non-unicode string stream class

Provides streaming implementation for non-unicode strings

Hierarchy

TStream

Fields

 NameDescription
PublicDatastring data container
PublicReturnSequenceCarriage return character sequence. #13#10 for Windows.

Methods

Overview

Publicconstructor Create(AData: Pointer; const ASize: Cardinal; const AReturnsequence: TShortName = #13#10);
Publicfunction Read(out Buffer; const Count: Cardinal): Cardinal; override;
Publicfunction Readln(out Buffer: AnsiString): Integer; virtual;
Publicfunction Write(const Buffer; const Count: Cardinal): Cardinal; override;
Publicfunction Writeln(const Buffer: AnsiString): Integer; virtual;

Description

Publicconstructor Create(AData: Pointer; const ASize: Cardinal; const AReturnsequence: TShortName = #13#10);

 

Publicfunction Read(out Buffer; const Count: Cardinal): Cardinal; override;

 

Publicfunction Readln(out Buffer: AnsiString): Integer; virtual;

 

Publicfunction Write(const Buffer; const Count: Cardinal): Cardinal; override;

 

Publicfunction Writeln(const Buffer: AnsiString): Integer; virtual;

 

Last modified: Jan 6, 2010
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