CAST II Game Engine |
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type TBackgroundTesselator = class(TTesselator)
TTesselator > TReferencedItem| Name | Description | |
|---|---|---|
![]() | Angle | |
![]() | Color | |
![]() | Cols | |
![]() | Rows | |
![]() | UOfs | |
![]() | VOfs | |
![]() | Zoom |
![]() | constructor Create; override; |
![]() | procedure AddProperties(const Result: Props.TProperties; const PropNamePrefix: TNameString); override; |
![]() | procedure Init; override; |
![]() | function IsSameItem(AItem: TReferencedItem): Boolean; override; |
![]() | function SetIndices(IBPTR: Pointer): Integer; override; |
![]() | procedure SetProperties(Properties: Props.TProperties; const PropNamePrefix: TNameString); override; |
![]() | function Tesselate(const Params: TTesselationParameters; VBPTR: Pointer): Integer; override; |
![]() | constructor Create; override; |
![]() | procedure AddProperties(const Result: Props.TProperties; const PropNamePrefix: TNameString); override; |
![]() | procedure Init; override; |
![]() | function IsSameItem(AItem: TReferencedItem): Boolean; override; |
![]() | function SetIndices(IBPTR: Pointer): Integer; override; |
![]() | procedure SetProperties(Properties: Props.TProperties; const PropNamePrefix: TNameString); override; |
![]() | function Tesselate(const Params: TTesselationParameters; VBPTR: Pointer): Integer; override; |
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Last modified: Jan 6, 2010 |