CAST II Game Engine |
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type TBaseBitmapFont = class(TFont)
TFont > TItem > TBaseItem| Name | Description | |
|---|---|---|
![]() | Bitmap | Bitmap data pointer |
![]() | BitmapFormat | Format of the bitmap (texture) |
![]() | CharMap | Code to character map |
![]() | TotalCharacters | Total characters |
![]() | TotalUVs | Number of entries in the UV map |
![]() | UVMap | UV map which points to character images on the texture |
![]() | XScale | Scale of the font by X |
![]() | YScale | Scale of the font by Y |
![]() | constructor Create(AManager: BaseClasses.TItemsManager); override; |
![]() | procedure GetTextExtent(const Text: string; out Width, Height: Single); override; |
![]() | procedure SetMapResources(const AUVMap: BaseTypes.TUVMap; ATotalUVs: Integer; const ACharMap: BaseTypes.TCharMap; ATotalCharacters: Integer); virtual; |
![]() | procedure SetScale(AXScale, AYScale: Single); virtual; |
![]() | constructor Create(AManager: BaseClasses.TItemsManager); override; |
![]() | procedure GetTextExtent(const Text: string; out Width, Height: Single); override; |
![]() | procedure SetMapResources(const AUVMap: BaseTypes.TUVMap; ATotalUVs: Integer; const ACharMap: BaseTypes.TCharMap; ATotalCharacters: Integer); virtual; |
Sets UV and character maps
![]() | procedure SetScale(AXScale, AYScale: Single); virtual; |
Sets scale
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Last modified: Jan 6, 2010 |