CAST II Game Engine |
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MAIN | FEATURES | SCREENSHOTS | FORUMS | MANUAL | DOWNLOADS | CONTACTS | |
type TBaseFileConfig = class(TProperties)
TProperties![]() | constructor Create(const AFileName: string); |
![]() | function Load: Boolean; |
![]() | function LoadFrom(const AFilename: string): Boolean; virtual; abstract; |
![]() | function Save: Boolean; |
![]() | function SaveAs(const AFilename: string): Boolean; virtual; abstract; |
![]() | constructor Create(const AFileName: string); |
![]() | function Load: Boolean; |
![]() | function LoadFrom(const AFilename: string): Boolean; virtual; abstract; |
![]() | function Save: Boolean; |
![]() | function SaveAs(const AFilename: string): Boolean; virtual; abstract; |
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Last modified: 26 Oct, 2008 |