CAST II Game Engine |
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type TBaseGUIItem = class(TBaseProcessing)
TBaseProcessing > TItem > TBaseItem| Name | Description | |
|---|---|---|
![]() | AggregatedItem |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | destructor Destroy; override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | procedure Draw; virtual; abstract; |
![]() | function GetModel: TModel; virtual; |
![]() | function GetNonGUIDummyParent: TItem; |
![]() | function GUIHandleMessage(const Msg: TMessage): Boolean; virtual; |
![]() | procedure HandleMessage(const Msg: TMessage); override; |
![]() | procedure ObtainParentDimensions(out PWidth, PHeight: Single); |
![]() | procedure RealignChilds(StartIndex: Integer); virtual; |
![]() | procedure ReturnMessage(const Msg: TMessage); virtual; |
![]() | procedure SetModel(const Value: TModel); |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | constructor Create(AManager: TItemsManager); override; |
An aggregated item of AggregatedClass if needed
![]() | destructor Destroy; override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
Return a message through the hierarchy
![]() | procedure Draw; virtual; abstract; |
![]() | function GetModel: TModel; virtual; |
![]() | function GetNonGUIDummyParent: TItem; |
![]() | function GUIHandleMessage(const Msg: TMessage): Boolean; virtual; |
![]() | procedure HandleMessage(const Msg: TMessage); override; |
![]() | procedure ObtainParentDimensions(out PWidth, PHeight: Single); |
![]() | procedure RealignChilds(StartIndex: Integer); virtual; |
![]() | procedure ReturnMessage(const Msg: TMessage); virtual; |
![]() | procedure SetModel(const Value: TModel); |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | property Model: TModel; |
![]() | property Model: TModel; |
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Last modified: Jan 6, 2010 |