CAST II Game Engine |
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type TBaseList = class(TTextGUIItem)
TTextGUIItem > TGUIItem > TGUIBounds > TBaseGUIItem > TBaseProcessing > TItem > TBaseItem| Name | Description | |
|---|---|---|
![]() | FItemIndex | |
![]() | FItems |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | destructor Destroy; override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function GetModel: TModel; override; |
![]() | procedure SetItemIndex(Value: Integer); virtual; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | destructor Destroy; override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function GetModel: TModel; override; |
![]() | procedure SetItemIndex(Value: Integer); virtual; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | property ItemIndex: Integer; |
![]() | property Items: TTextListItems; |
![]() | property VariantsText: string; |
![]() | property ItemIndex: Integer; |
![]() | property Items: TTextListItems; |
![]() | property VariantsText: string; |
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Last modified: 26 Oct, 2008 |