CAST II Game Engine |
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type TBillboardMesh = class(TTesselator)
TTesselator > TReferencedItem| Name | Description | |
|---|---|---|
![]() | FColor | |
![]() | FFrame | |
![]() | FHeight | |
![]() | FWidth | |
![]() | MaxFrame | |
![]() | UVMap |
![]() | constructor Create; override; |
![]() | procedure AddProperties(const Result: Props.TProperties; const PropNamePrefix: TNameString); override; |
![]() | procedure SetFrame(const Value: Integer); virtual; |
![]() | procedure SetProperties(Properties: Props.TProperties; const PropNamePrefix: TNameString); override; |
![]() | function Tesselate(const Params: TTesselationParameters; VBPTR: Pointer): Integer; override; |
![]() | constructor Create; override; |
![]() | procedure AddProperties(const Result: Props.TProperties; const PropNamePrefix: TNameString); override; |
![]() | procedure SetFrame(const Value: Integer); virtual; |
![]() | procedure SetProperties(Properties: Props.TProperties; const PropNamePrefix: TNameString); override; |
![]() | function Tesselate(const Params: TTesselationParameters; VBPTR: Pointer): Integer; override; |
![]() | property Frame: Integer; |
![]() | property Frame: Integer; |
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Last modified: Jan 6, 2010 |