CAST II Game Engine |
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type TBuffers = class
![]() | constructor Create(ARenderer: TRenderer); |
![]() | destructor Destroy; override; |
![]() | function Put(Tesselator: TTesselator): Boolean; |
![]() | procedure Reset; |
![]() | constructor Create(ARenderer: TRenderer); |
![]() | destructor Destroy; override; |
![]() | function Put(Tesselator: TTesselator): Boolean; |
Puts the given tesselator to an appropriate buffer pair
![]() | procedure Reset; |
Clears and reallocates all allocated buffers
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Last modified: 26 Oct, 2008 |