CAST II Game Engine |
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type TC2GUIItem = class(TVisible)
TVisible > TProcessing > TBaseProcessing > TItem > TBaseItem| Name | Description | |
|---|---|---|
![]() | Aggregate |
![]() | constructor Construct(AManager: TItemsManager); override; |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | procedure HandleMessage(const Msg: TMessage); override; |
![]() | procedure InitAItem; virtual; abstract; |
![]() | procedure OnSceneAdd; override; |
![]() | procedure OnSceneLoaded; override; |
![]() | procedure Process(const DeltaT: Float); override; |
![]() | procedure Render; override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | constructor Construct(AManager: TItemsManager); override; |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | procedure HandleMessage(const Msg: TMessage); override; |
![]() | procedure InitAItem; virtual; abstract; |
![]() | procedure OnSceneAdd; override; |
![]() | procedure OnSceneLoaded; override; |
![]() | procedure Process(const DeltaT: Float); override; |
![]() | procedure Render; override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
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Last modified: Jan 6, 2010 |