CAST II Game Engine |
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MAIN | FEATURES | SCREENSHOTS | FORUMS | MANUAL | DOWNLOADS | CONTACTS | |
type TC2Screen = class(TScreen)
TScreen![]() | constructor Create; |
![]() | procedure Bar(X1, Y1, X2, Y2: Single); override; |
![]() | procedure Clear; override; |
![]() | procedure LineTo(const X, Y: Single); override; |
![]() | procedure PutText(const Str: string); override; |
![]() | procedure PutTextXY(const X, Y: Single; const Str: string); override; |
![]() | procedure Reset; override; |
![]() | procedure SetCore(ACore: TCore); |
![]() | procedure SetTechnique(PrimitiveKind: Integer; const ATech: TTechnique); |
![]() | constructor Create; |
![]() | procedure Bar(X1, Y1, X2, Y2: Single); override; |
![]() | procedure Clear; override; |
![]() | procedure LineTo(const X, Y: Single); override; |
Primitive drawing
![]() | procedure PutText(const Str: string); override; |
Text drawing
![]() | procedure PutTextXY(const X, Y: Single; const Str: string); override; |
![]() | procedure Reset; override; |
![]() | procedure SetCore(ACore: TCore); |
![]() | procedure SetTechnique(PrimitiveKind: Integer; const ATech: TTechnique); |
Draw/fill parameters
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Last modified: 26 Oct, 2008 |