CAST II Game Engine |
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type TCircle = class(TVisible)
TVisible > TProcessing > TBaseProcessing > TItem > TBaseItem| Name | Description | |
|---|---|---|
![]() | AttachedToCamera | |
![]() | FixedY | |
![]() | TexMoveU | |
![]() | TexMoveV | |
![]() | TexScaleU | |
![]() | TexScaleV |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function GetTesselatorClass: CTesselator; override; |
![]() | procedure Process(const DeltaT: Float); override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function GetTesselatorClass: CTesselator; override; |
![]() | procedure Process(const DeltaT: Float); override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | property CenterColor: BaseTypes; |
![]() | property SideColor: BaseTypes; |
![]() | property CenterColor: BaseTypes; |
![]() | property SideColor: BaseTypes; |
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Last modified: Jan 6, 2010 |