CAST II Game Engine |
||||||||
![]() |
MAIN | FEATURES | SCREENSHOTS | FORUMS | MANUAL | DOWNLOADS | CONTACTS | |
type TCircleTesselator = class(TTesselator)
TTesselator > TReferencedItem| Name | Description | |
|---|---|---|
![]() | CenterColor | |
![]() | FCenterColor | |
![]() | FRadius | |
![]() | FSectors | |
![]() | FSideColor | |
![]() | Radius | |
![]() | Sectors | |
![]() | SideColor |
![]() | constructor Create; override; |
![]() | function GetBoundingBox: TBoundingBox; override; |
![]() | procedure Init; override; |
![]() | function RetrieveParameters(out Parameters: Pointer; Internal: Boolean): Integer; override; |
![]() | function Tesselate(const Params: TTesselationParameters; VBPTR: Pointer): Integer; override; |
![]() | constructor Create; override; |
![]() | function GetBoundingBox: TBoundingBox; override; |
![]() | procedure Init; override; |
![]() | function RetrieveParameters(out Parameters: Pointer; Internal: Boolean): Integer; override; |
![]() | function Tesselate(const Params: TTesselationParameters; VBPTR: Pointer): Integer; override; |
|
Last modified: Jan 6, 2010 |