CAST II Game Engine |
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type TClassesList = class
![]() | destructor Destroy; override; |
![]() | procedure Add(const AModuleName: TShortName; AClasses: array of TClass); overload; |
![]() | procedure Add(const AModuleName: TShortName; AClass: TClass); overload; |
![]() | function ClassExists(AClass: TClass): Boolean; |
![]() | function FindClass(AClass: TClass): TClassRec; |
![]() | function FindClassByName(const AModuleName, AClassName: TShortName): TClassRec; |
![]() | destructor Destroy; override; |
![]() | procedure Add(const AModuleName: TShortName; AClasses: array of TClass); overload; |
![]() | procedure Add(const AModuleName: TShortName; AClass: TClass); overload; |
![]() | function ClassExists(AClass: TClass): Boolean; |
![]() | function FindClass(AClass: TClass): TClassRec; |
![]() | function FindClassByName(const AModuleName, AClassName: TShortName): TClassRec; |
![]() | property Classes: TClassArray; |
![]() | property ClassesByModule[const AModuleName: TShortName]: TClassArray; |
![]() | property Classes: TClassArray; |
![]() | property ClassesByModule[const AModuleName: TShortName]: TClassArray; |
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Last modified: 26 Oct, 2008 |