CAST II Game Engine |
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type TClientArea = class(TGUIItem)
TGUIItem > TGUIBounds > TBaseGUIItem > TBaseProcessing > TItem > TBaseItem![]() | procedure HandleMessage(const Msg: TMessage); override; |
![]() | procedure HandleMessage(const Msg: TMessage); override; |
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Last modified: Jan 6, 2010 |