CAST II Game Engine |
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type TCursorPicture = class(TGUIItem)
TGUIItem > TGUIBounds > TBaseGUIItem > TBaseProcessing > TItem > TBaseItem![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function GUIHandleMessage(const Msg: TMessage): Boolean; override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | procedure SetWindow(const X1, Y1, X2, Y2: Single); virtual; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function GUIHandleMessage(const Msg: TMessage): Boolean; override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | procedure SetWindow(const X1, Y1, X2, Y2: Single); virtual; |
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Last modified: Jan 6, 2010 |