CAST II Game Engine

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Class TDX8Textures

Unit

C2DX8Render

Declaration

type TDX8Textures = class(TTextures)

Description

 

Hierarchy

TTextures

Methods

Overview

Protectedfunction APICreateTexture(Index: Integer): Boolean; override;
Publicprocedure Apply(Stage, Index: Integer); override;
Publicprocedure Delete(Index: Integer); override;
Publicfunction Lock(AIndex, AMipLevel: Integer; const ARect: BaseTypes.PRect; out LockRectData: TLockedRectData; LockFlags: TLockFlags): Boolean; override;
Publicfunction Read(Index: Integer; Dest: Pointer; Rect: BaseTypes.PRect3D): Boolean; override;
Publicprocedure Unload(Index: Integer); override;
Publicprocedure UnLock(AIndex, AMipLevel: Integer); override;
Publicfunction Update(Index: Integer; Src: Pointer; Rect: BaseTypes.PRect3D): Boolean; override;

Description

Protectedfunction APICreateTexture(Index: Integer): Boolean; override;

 

Publicprocedure Apply(Stage, Index: Integer); override;

 

Publicprocedure Delete(Index: Integer); override;

 

Publicfunction Lock(AIndex, AMipLevel: Integer; const ARect: BaseTypes.PRect; out LockRectData: TLockedRectData; LockFlags: TLockFlags): Boolean; override;

 

Publicfunction Read(Index: Integer; Dest: Pointer; Rect: BaseTypes.PRect3D): Boolean; override;

 

Publicprocedure Unload(Index: Integer); override;

 

Publicprocedure UnLock(AIndex, AMipLevel: Integer); override;

 

Publicfunction Update(Index: Integer; Src: Pointer; Rect: BaseTypes.PRect3D): Boolean; override;

 

Last modified: 26 Oct, 2008
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