CAST II Game Engine |
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type TDX8Textures = class(TTextures)
TTextures![]() | function APICreateTexture(Index: Integer): Boolean; override; |
![]() | procedure Apply(Stage, Index: Integer); override; |
![]() | procedure Delete(Index: Integer); override; |
![]() | function Lock(AIndex, AMipLevel: Integer; const ARect: BaseTypes.PRect; out LockRectData: TLockedRectData; LockFlags: TLockFlags): Boolean; override; |
![]() | function Read(Index: Integer; Dest: Pointer; Rect: BaseTypes.PRect3D): Boolean; override; |
![]() | procedure Unload(Index: Integer); override; |
![]() | procedure UnLock(AIndex, AMipLevel: Integer); override; |
![]() | function Update(Index: Integer; Src: Pointer; Rect: BaseTypes.PRect3D): Boolean; override; |
![]() | function APICreateTexture(Index: Integer): Boolean; override; |
![]() | procedure Apply(Stage, Index: Integer); override; |
![]() | procedure Delete(Index: Integer); override; |
![]() | function Lock(AIndex, AMipLevel: Integer; const ARect: BaseTypes.PRect; out LockRectData: TLockedRectData; LockFlags: TLockFlags): Boolean; override; |
![]() | function Read(Index: Integer; Dest: Pointer; Rect: BaseTypes.PRect3D): Boolean; override; |
![]() | procedure Unload(Index: Integer); override; |
![]() | procedure UnLock(AIndex, AMipLevel: Integer); override; |
![]() | function Update(Index: Integer; Src: Pointer; Rect: BaseTypes.PRect3D): Boolean; override; |
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Last modified: 26 Oct, 2008 |