CAST II Game Engine |
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type TDataAdressChangeMsg = class(TNotificationMessage)
TNotificationMessage > TMessage| Name | Description | |
|---|---|---|
![]() | DataReady | |
![]() | NewData | |
![]() | OldData |
![]() | constructor Create(AOldValue, ANewValue: Pointer; ADataReady: Boolean); |
![]() | constructor Create(AOldValue, ANewValue: Pointer; ADataReady: Boolean); |
AOldValue - old pointer, ANewValue - new pointer to the data, ADataReady - determines wheter the data is ready to use
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Last modified: 26 Oct, 2008 |