CAST II Game Engine |
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type TDataModifyMsg = class(TNotificationMessage)
TNotificationMessage > TMessage| Name | Description | |
|---|---|---|
![]() | Data | Pointer, identifying the data. usually it's the address of the data in memory |
![]() | constructor Create(AData: Pointer); |
![]() | constructor Create(AData: Pointer); |
AData - a pointer, identifying the data. usually it's the address of the data in memory
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Last modified: 26 Oct, 2008 |