CAST II Game Engine |
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type TDummyItem = class(TItem)
Forwards all notification messages to childs
TItem > TBaseItem![]() | procedure HandleMessage(const Msg: TMessage); override; |
![]() | procedure HandleMessage(const Msg: TMessage); override; |
Checks if the message is a notification and forwards it to childs
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Last modified: 26 Oct, 2008 |