CAST II Game Engine |
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type TEdit = class(TPanel)
TPanel > TUVGUIItem > TGUIItem > TGUIBounds > TBaseGUIItem > TBaseProcessing > TItem > TBaseItem| Name | Description | |
|---|---|---|
![]() | Counter | |
![]() | CursorColor | |
![]() | CursorHeight | |
![]() | FocusedLinesColor | |
![]() | MaxLength |
![]() | constructor Construct(AManager: TItemsManager); override; |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | procedure Draw; override; |
![]() | function GUIHandleMessage(const Msg: TMessage): Boolean; override; |
![]() | procedure Process(const DeltaT: Float); override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | constructor Construct(AManager: TItemsManager); override; |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | procedure Draw; override; |
![]() | function GUIHandleMessage(const Msg: TMessage): Boolean; override; |
![]() | procedure Process(const DeltaT: Float); override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | property Text: string; |
![]() | property Text: string; |
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Last modified: Jan 6, 2010 |