CAST II Game Engine

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Units
Class Hierarchy
Classes, Interfaces and Objects
Types
Enumerations
Variables
Constants
Functions and Procedures
Identifiers

Class TEmitter

Unit

C2Particle

Declaration

type TEmitter = class(TPSAffector)

Description

 

Hierarchy

TPSAffector > TProcessing > TBaseProcessing > TItem > TBaseItem

Fields

 NameDescription
PublicDefaultColor 
PublicDefaultLifetime 
PublicDefaultRadius 
PublicEmitInLocal 
ProtectedLastEmit 
PublicRate 
PublicUniformEmit 
PublicUniformRadius 

Methods

Overview

Publicconstructor Create(AManager: TItemsManager); override;
Publicdestructor Destroy; override;
Publicprocedure AddProperties(const Result: Props.TProperties); override;
Publicprocedure Emit(Count: Single); virtual;
Protectedprocedure NewParticleSystem(Index: Integer); override;
Protectedprocedure ParticleSystemEmit(Index, EmitCount: Integer);
Publicprocedure Process(const DeltaT: BaseClasses.Float); override;
Publicprocedure SetProperties(Properties: Props.TProperties); override;

Description

Publicconstructor Create(AManager: TItemsManager); override;

 

Publicdestructor Destroy; override;

 

Publicprocedure AddProperties(const Result: Props.TProperties); override;

 

Publicprocedure Emit(Count: Single); virtual;

 

Protectedprocedure NewParticleSystem(Index: Integer); override;

Not guaranteed to be a real last emission location

Protectedprocedure ParticleSystemEmit(Index, EmitCount: Integer);

 

Publicprocedure Process(const DeltaT: BaseClasses.Float); override;

 

Publicprocedure SetProperties(Properties: Props.TProperties); override;

 

Last modified: 4 Jul, 2008
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