CAST II Game Engine |
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type TFader = class(TVisible)
TVisible > TProcessing > TBaseProcessing > TItem > TBaseItem| Name | Description | |
|---|---|---|
![]() | AutoStop | Stop at half (probably when full visible) |
![]() | Colors | Color gradient |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | destructor Destroy; override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function GetTesselatorClass: CTesselator; override; |
![]() | procedure Process(const DeltaT: Single); override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | procedure Show; override; |
![]() | function VisibilityCheck(const Camera: TCamera): Boolean; override; |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | destructor Destroy; override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function GetTesselatorClass: CTesselator; override; |
![]() | procedure Process(const DeltaT: Single); override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | procedure Show; override; |
![]() | function VisibilityCheck(const Camera: TCamera): Boolean; override; |
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Last modified: Jan 6, 2010 |