CAST II Game Engine |
|||||||||||||||
![]() |
DESCRIPTION | ![]() |
FEATURES | ![]() |
SCREENSHOTS | ![]() |
FORUMS | ![]() |
DOCUMENTATION | ![]() |
DOWNLOADS | ![]() |
CONTACTS | ![]() |
|
type TFader = class(TVisible)
TVisible > TProcessing > TBaseProcessing > TItem > TBaseItem![]() | constructor Create(AManager: TItemsManager); override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function DefaultVisibilityCheck(const Camera: TCamera): Boolean; |
![]() | procedure FadeOut; |
![]() | function GetTesselatorClass: CTesselator; override; |
![]() | procedure Process(const DeltaT: Single); override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | procedure Show; override; |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function DefaultVisibilityCheck(const Camera: TCamera): Boolean; |
![]() | procedure FadeOut; |
procedure Hide; override;
![]() | function GetTesselatorClass: CTesselator; override; |
![]() | procedure Process(const DeltaT: Single); override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | procedure Show; override; |
![]() | property Color: BaseTypes; |
![]() | property CurValue: Single; |
![]() | property Color: BaseTypes; |
![]() | property CurValue: Single; |
|
Last modified: 4 Jul, 2008 |