CAST II Game Engine |
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type TFgTileMap = class(TTileMap)
TTileMap > TMappedItem > TVisible > TProcessing > TBaseProcessing > TItem > TBaseItem![]() | function GetTesselatorClass: CTesselator; override; |
![]() | procedure HandleMessage(const Msg: TMessage); override; |
![]() | function GetTesselatorClass: CTesselator; override; |
![]() | procedure HandleMessage(const Msg: TMessage); override; |
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Last modified: Jan 6, 2010 |