CAST II Game Engine |
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type TFgTileMapTesselator = class(TTileMapTesselator)
TTileMapTesselator > TMappedTesselator > TTesselator > TReferencedItem![]() | function GetMaxVertices: Integer; override; |
![]() | procedure Init; override; |
![]() | procedure InitLightMaps; override; |
![]() | function Tesselate(const Params: TTesselationParameters; VBPTR: Pointer): Integer; override; |
![]() | function GetMaxVertices: Integer; override; |
![]() | procedure Init; override; |
procedure CalculateLighting(const ALight: TLight; const ALightToItem: TMatrix4s); override;
![]() | procedure InitLightMaps; override; |
![]() | function Tesselate(const Params: TTesselationParameters; VBPTR: Pointer): Integer; override; |
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Last modified: Jan 6, 2010 |