CAST II Game Engine |
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type TGUIFitterOp = class(TOperation)
TOperation![]() | procedure DoApply; override; |
![]() | function DoMerge(AOperation: Models.TOperation): Boolean; override; |
![]() | function Init(AAffectedGUIItem: TGUIItem; AX, AY, AWidth, AHeight: Single): Boolean; |
![]() | procedure DoApply; override; |
![]() | function DoMerge(AOperation: Models.TOperation): Boolean; override; |
![]() | function Init(AAffectedGUIItem: TGUIItem; AX, AY, AWidth, AHeight: Single): Boolean; |
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Last modified: Jan 6, 2010 |