CAST II Game Engine |
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type TGUIRootItem = class(TBaseGUIItem)
TBaseGUIItem > TBaseProcessing > TItem > TBaseItem| Name | Description | |
|---|---|---|
![]() | KeyDown | Keys |
![]() | KeyEnter | Keys |
![]() | KeyEscape | Keys |
![]() | KeyLeft | Keys |
![]() | KeyRight | Keys |
![]() | KeyUp | Keys |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | procedure Draw; override; |
![]() | procedure HandleMessage(const Msg: TMessage); override; |
![]() | function IsWithinGUI(AX, AY: Single): Boolean; |
![]() | procedure OnSceneAdd; override; |
![]() | procedure OnSceneRemove; override; |
![]() | procedure ReturnMessage(const Msg: TMessage); override; |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | procedure Draw; override; |
![]() | procedure HandleMessage(const Msg: TMessage); override; |
![]() | function IsWithinGUI(AX, AY: Single): Boolean; |
![]() | procedure OnSceneAdd; override; |
![]() | procedure OnSceneRemove; override; |
![]() | procedure ReturnMessage(const Msg: TMessage); override; |
![]() | property FocusedItem: TGUIItem; |
![]() | property FocusedItem: TGUIItem; |
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Last modified: Jan 6, 2010 |