CAST II Game Engine |
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type TImageSource = class(TBaseImageSource)
TBaseImageSource![]() | constructor Create(const ABuf: Pointer; AFormat, AWidth, AHeight: Integer); |
![]() | function GetData(const Rect: TRect; Dest: Pointer; DestImageWidth: Integer): Boolean; override; |
![]() | function GetDataAsRGBA(const Rect: TRect; Dest: Pointer; DestImageWidth: Integer): Boolean; override; |
![]() | constructor Create(const ABuf: Pointer; AFormat, AWidth, AHeight: Integer); |
![]() | function GetData(const Rect: TRect; Dest: Pointer; DestImageWidth: Integer): Boolean; override; |
![]() | function GetDataAsRGBA(const Rect: TRect; Dest: Pointer; DestImageWidth: Integer): Boolean; override; |
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Last modified: Jan 6, 2010 |