CAST II Game Engine |
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type TItemRotateOp = class(TOperation)
TOperation![]() | procedure DoApply; override; |
![]() | function DoMerge(AOperation: Models.TOperation): Boolean; override; |
![]() | function Init(AAffectedProcessing: TProcessing; AOrientation: TQuaternion): Boolean; |
![]() | procedure DoApply; override; |
Applies the operation
![]() | function DoMerge(AOperation: Models.TOperation): Boolean; override; |
Merges together two orientation change operations
![]() | function Init(AAffectedProcessing: TProcessing; AOrientation: TQuaternion): Boolean; |
Inits the operation with the specified processing item and its new location
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Last modified: 4 Jul, 2008 |