CAST II Game Engine |
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MAIN | FEATURES | SCREENSHOTS | FORUMS | MANUAL | DOWNLOADS | CONTACTS | |
type TLight = class(TProcessing)
TProcessing > TBaseProcessing > TItem > TBaseItem| Name | Description | |
|---|---|---|
![]() | Ambient | Ambient color of the light source |
![]() | Attenuation0 | Constant attenuation |
![]() | Attenuation1 | Linear attenuation |
![]() | Attenuation2 | Quadratic attenuation |
![]() | Diffuse | Diffuse color of the light source |
![]() | Falloff | |
![]() | GroupMask | Determines which passes can be affected by the light source |
![]() | Kind | Kind of the light source |
![]() | Phi | Outer angle of spotlight cone |
![]() | Range | Effective range of the light source |
![]() | Specular | Specular color of the light source |
![]() | Theta | Inner angle of spotlight cone |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | procedure HandleMessage(const Msg: TMessage); override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | procedure SetState(const Value: TSet32); override; |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | procedure HandleMessage(const Msg: TMessage); override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | procedure SetState(const Value: TSet32); override; |
![]() | property Enabled: Boolean; |
![]() | property Enabled: Boolean; |
Setting Enabled to True/False turns on/off the light source
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Last modified: Jan 6, 2010 |