CAST II Game Engine |
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type TLineMesh = class(TSharedTesselator)
TSharedTesselator > TTesselator > TReferencedItem| Name | Description | |
|---|---|---|
![]() | Points | |
![]() | TotalPoints |
![]() | constructor Create; override; |
![]() | destructor Destroy; override; |
![]() | procedure AddPoint(const X, Y: Single; const Color: BaseTypes.TColor); |
![]() | procedure Clear; override; |
![]() | function Tesselate(const Params: TTesselationParameters; VBPTR: Pointer): Integer; override; |
![]() | constructor Create; override; |
![]() | destructor Destroy; override; |
![]() | procedure AddPoint(const X, Y: Single; const Color: BaseTypes.TColor); |
![]() | procedure Clear; override; |
![]() | function Tesselate(const Params: TTesselationParameters; VBPTR: Pointer): Integer; override; |
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Last modified: Jan 6, 2010 |