CAST II Game Engine |
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type TLookAtCamera = class(TCamera)
TCamera > TProcessing > TBaseProcessing > TItem > TBaseItem![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | procedure ComputeTransform; override; |
![]() | procedure Move(XD, YD, ZD: Single); override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | procedure ComputeTransform; override; |
![]() | procedure Move(XD, YD, ZD: Single); override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | property FixedUp: Boolean; |
![]() | property LookTarget: TVector3s; |
![]() | property Range: Single; |
![]() | property FixedUp: Boolean; |
Setting this to True will fix the camera's UP vector
![]() | property LookTarget: TVector3s; |
Look target
![]() | property Range: Single; |
Look range
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Last modified: 4 Jul, 2008 |