CAST II Game Engine

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Units
Class Hierarchy
Classes, Interfaces and Objects
Types
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Identifiers

Class TLookAtCamera

Unit

C2Visual

Declaration

type TLookAtCamera = class(TCamera)

Description

Camera which looks at a specified target point

Hierarchy

TCamera > TProcessing > TBaseProcessing > TItem > TBaseItem

Methods

Overview

Publicprocedure AddProperties(const Result: Props.TProperties); override;
Protectedprocedure ComputeTransform; override;
Publicprocedure Move(XD, YD, ZD: Single); override;
Publicprocedure SetProperties(Properties: Props.TProperties); override;

Description

Publicprocedure AddProperties(const Result: Props.TProperties); override;

 

Protectedprocedure ComputeTransform; override;

 

Publicprocedure Move(XD, YD, ZD: Single); override;

 

Publicprocedure SetProperties(Properties: Props.TProperties); override;

 

Properties

Overview

Publicproperty FixedUp: Boolean;
Publicproperty LookTarget: TVector3s;
Publicproperty Range: Single;

Description

Publicproperty FixedUp: Boolean;

Setting this to True will fix the camera's UP vector

Publicproperty LookTarget: TVector3s;

Look target

Publicproperty Range: Single;

Look range

Last modified: Jan 6, 2010
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