CAST II Game Engine |
||||||||
![]() |
MAIN | FEATURES | SCREENSHOTS | FORUMS | MANUAL | DOWNLOADS | CONTACTS | |
type TLookAtCamera = class(TCamera)
TCamera > TProcessing > TBaseProcessing > TItem > TBaseItem![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | procedure ComputeTransform; override; |
![]() | procedure Move(XD, YD, ZD: Single); override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | procedure ComputeTransform; override; |
![]() | procedure Move(XD, YD, ZD: Single); override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | property FixedUp: Boolean; |
![]() | property LookTarget: TVector3s; |
![]() | property Range: Single; |
![]() | property FixedUp: Boolean; |
Setting this to True will fix the camera's UP vector
![]() | property LookTarget: TVector3s; |
Look target
![]() | property Range: Single; |
Look range
|
Last modified: Jan 6, 2010 |