CAST II Game Engine |
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type TMappedItem = class(TVisible)
TVisible > TProcessing > TBaseProcessing > TItem > TBaseItem| Name | Description | |
|---|---|---|
![]() | FMap |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | procedure HandleMessage(const Msg: TMessage); override; |
![]() | class function IsAbstract: Boolean; override; |
![]() | procedure OnModify(const ARect: BaseTypes.TRect); virtual; |
![]() | procedure ResolveLinks; override; |
![]() | procedure SetMesh; override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | procedure HandleMessage(const Msg: TMessage); override; |
![]() | class function IsAbstract: Boolean; override; |
![]() | procedure OnModify(const ARect: BaseTypes.TRect); virtual; |
![]() | procedure ResolveLinks; override; |
![]() | procedure SetMesh; override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | property Map: C2Maps; |
![]() | property Map: C2Maps; |
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Last modified: Jan 6, 2010 |