CAST II Game Engine |
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type TMappedTesselator = class(TTesselator)
TTesselator > TReferencedItem| Name | Description | |
|---|---|---|
![]() | FMap | |
![]() | Item | |
![]() | OldCellHeightScale | |
![]() | OldCellWidthScale | |
![]() | OldDepthScale | |
![]() | OldHeight | Other |
![]() | OldWidth | Other |
![]() | function GetBoundingBox: TBoundingBox; override; |
![]() | function GetMaxVertices: Integer; override; |
![]() | procedure Init; override; |
![]() | procedure SetMap(const AMap: C2Maps.TMap); virtual; |
![]() | function GetBoundingBox: TBoundingBox; override; |
![]() | function GetMaxVertices: Integer; override; |
![]() | procedure Init; override; |
![]() | procedure SetMap(const AMap: C2Maps.TMap); virtual; |
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Last modified: Jan 6, 2010 |