CAST II Game Engine |
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type TMaterial = class(TItem)
TItem > TBaseItem![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function GetTechniqueByLOD(Lod: Single): TTechnique; |
![]() | procedure HandleMessage(const Msg: TMessage); override; |
![]() | procedure OnSceneLoaded; override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function GetTechniqueByLOD(Lod: Single): TTechnique; |
![]() | procedure HandleMessage(const Msg: TMessage); override; |
![]() | procedure OnSceneLoaded; override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | property Technique[Index: Integer]: TTechnique; |
![]() | property TotalTechniques: Integer; |
![]() | property Technique[Index: Integer]: TTechnique; |
![]() | property TotalTechniques: Integer; |
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Last modified: Jan 6, 2010 |