CAST II Game Engine |
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type TMesh = class(TVisible)
TVisible > TProcessing > TBaseProcessing > TItem > TBaseItem![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function GetTesselatorClass: CTesselator; override; |
![]() | procedure HandleMessage(const Msg: TMessage); override; |
![]() | procedure OnSceneLoaded; override; |
![]() | procedure SetMesh; override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function GetTesselatorClass: CTesselator; override; |
![]() | procedure HandleMessage(const Msg: TMessage); override; |
![]() | procedure OnSceneLoaded; override; |
![]() | procedure SetMesh; override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | property Indices: TIndicesResource; |
![]() | property Vertices: TVerticesResource; |
![]() | property Indices: TIndicesResource; |
![]() | property Vertices: TVerticesResource; |
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Last modified: Jan 6, 2010 |