CAST II Game Engine |
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type TMessagePool = class
The class implements memory management for all instances of TMessage and its descendant classes
![]() | constructor Create; |
![]() | destructor Destroy; override; |
![]() | procedure BeginHandle; |
![]() | procedure EndHandle; |
![]() | constructor Create; |
![]() | destructor Destroy; override; |
![]() | procedure BeginHandle; |
Begins message handling. Should be called once per main applicatin cycle
![]() | procedure EndHandle; |
Ends message handling and clears messages. Should be called once per main applicatin cycle after BeginHandle
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Last modified: Jan 6, 2010 |