CAST II Game Engine |
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type TMirrorCamera = class(TCamera)
The camera constructs its view matrix as a reflection of view matrix of previous camera by XY plane if the camera's transform
TCamera > TProcessing > TBaseProcessing > TItem > TBaseItem![]() | procedure ComputeViewMatrix; override; |
![]() | procedure OnApply(const OldCamera: TCamera); override; |
![]() | procedure ComputeViewMatrix; override; |
Reflects previous applyed camera view matrix by its own XY plane and assigns the result to view matrix
![]() | procedure OnApply(const OldCamera: TCamera); override; |
OnApply event overridden to assign previous camera variable and setup clipping plane
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Last modified: Jan 6, 2010 |