CAST II Game Engine |
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DESCRIPTION | ![]() |
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type TMorphedItem = class(TAnimatedItem)
TAnimatedItem > TVisible > TProcessing > TBaseProcessing > TItem > TBaseItem![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function GetTesselatorClass: CTesselator; override; |
![]() | procedure SetMesh; override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function GetTesselatorClass: CTesselator; override; |
![]() | procedure SetMesh; override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | property FrameIndices[Index: Integer]: TIndicesResource; |
![]() | property FrameVertices[Index: Integer]: TVerticesResource; |
![]() | property FrameIndices[Index: Integer]: TIndicesResource; |
![]() | property FrameVertices[Index: Integer]: TVerticesResource; |
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Last modified: 4 Jul, 2008 |