CAST II Game Engine |
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MAIN | FEATURES | SCREENSHOTS | FORUMS | MANUAL | DOWNLOADS | CONTACTS | |
type TOperationManager = class
![]() | constructor Create; |
![]() | destructor Destroy; override; |
![]() | procedure Add(Operation: TOperation); |
![]() | function CanRedo: Boolean; |
![]() | function CanUndo: Boolean; |
![]() | procedure Clear; |
![]() | procedure Redo; |
![]() | procedure Undo; |
![]() | constructor Create; |
![]() | destructor Destroy; override; |
![]() | procedure Add(Operation: TOperation); |
Add an operation
![]() | function CanRedo: Boolean; |
Returns True if there is a t least one operation to redo
![]() | function CanUndo: Boolean; |
Returns True if there is a t least one operation to undo
![]() | procedure Clear; |
Remove all operations
![]() | procedure Redo; |
Redo previously undone operation
![]() | procedure Undo; |
Undo last operations
![]() | property LastOperation: TOperation; |
![]() | property LastOperation: TOperation; |
Last operation applyed (added, undone, redone)
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Last modified: Jan 6, 2010 |