CAST II Game Engine |
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type TPSUniAffector = class(TPSAffector)
TPSAffector > TProcessing > TBaseProcessing > TItem > TBaseItem| Name | Description | |
|---|---|---|
![]() | FColor | |
![]() | FForceModulator | |
![]() | Force | |
![]() | FSizeModulator | |
![]() | FSpeedModulator | |
![]() | LifeTime |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | destructor Destroy; override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | procedure Process(const DeltaT: BaseClasses.Float); override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | destructor Destroy; override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | procedure Process(const DeltaT: BaseClasses.Float); override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | property Color: TSampledGradient; |
![]() | property ForceModulator: TSampledFloats; |
![]() | property SizeModulator: TSampledFloats; |
![]() | property Color: TSampledGradient; |
![]() | property ForceModulator: TSampledFloats; |
![]() | property SizeModulator: TSampledFloats; |
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Last modified: Jan 6, 2010 |