CAST II Game Engine |
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type TParticleSystem = class(TVisible)
TVisible > TProcessing > TBaseProcessing > TItem > TBaseItem| Name | Description | |
|---|---|---|
![]() | DisableEmit | |
![]() | FastKill | |
![]() | LocalCoordinates | |
![]() | MaxSize |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | destructor Destroy; override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function GetTesselatorClass: CTesselator; override; |
![]() | procedure Init; virtual; |
![]() | procedure Kill(Index: Integer); |
![]() | procedure KillAll; |
![]() | procedure Process(const DeltaT: BaseClasses.Float); override; |
![]() | procedure SetMesh; override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | constructor Create(AManager: TItemsManager); override; |
![]() | destructor Destroy; override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | function GetTesselatorClass: CTesselator; override; |
![]() | procedure Init; virtual; |
![]() | procedure Kill(Index: Integer); |
![]() | procedure KillAll; |
![]() | procedure Process(const DeltaT: BaseClasses.Float); override; |
![]() | procedure SetMesh; override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | property MaxCapacity: Integer; |
![]() | property RenderData: TPSRenderData; |
![]() | property SimulationData: TPSSimulationData; |
![]() | property TotalParticles: Integer; |
![]() | property MaxCapacity: Integer; |
![]() | property RenderData: TPSRenderData; |
![]() | property SimulationData: TPSSimulationData; |
![]() | property TotalParticles: Integer; |
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Last modified: Jan 6, 2010 |