CAST II Game Engine |
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type TProjGridTesselator = class(TProjectedLandTesselator)
TProjectedLandTesselator > THeightMapTesselator > TMappedTesselator > TTesselator > TReferencedItem![]() | function GetUpdatedElements(Buffer: TTesselationBuffer; const Params: TTesselationParameters): Integer; override; |
![]() | function SetIndices(IBPTR: Pointer): Integer; override; |
![]() | function Tesselate(const Params: TTesselationParameters; VBPTR: Pointer): Integer; override; |
![]() | function GetUpdatedElements(Buffer: TTesselationBuffer; const Params: TTesselationParameters): Integer; override; |
![]() | function SetIndices(IBPTR: Pointer): Integer; override; |
![]() | function Tesselate(const Params: TTesselationParameters; VBPTR: Pointer): Integer; override; |
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Last modified: 26 Oct, 2008 |