CAST II Game Engine |
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type TProjectedLandTesselator = class(THeightMapTesselator)
THeightMapTesselator > TMappedTesselator > TTesselator > TReferencedItem| Name | Description | |
|---|---|---|
![]() | CameraDir | Other |
![]() | CameraRight | Other |
![]() | CamOfsX | |
![]() | CamOfsZ | |
![]() | DetailBalance | |
![]() | ExcessDist | |
![]() | FarMip | |
![]() | FClipmapSize | |
![]() | FGrid | |
![]() | FGridHeight | Params |
![]() | FGridWidth | Params |
![]() | FLastClipmapSize | |
![]() | FlipSign | |
![]() | FMegaTextureScale | |
![]() | FMipZ | |
![]() | LastTexUpdX | |
![]() | LastTexUpdZ | |
![]() | MipBias | |
![]() | MipDetail | |
![]() | MipScale | |
![]() | MipStart | |
![]() | MipTexture | |
![]() | NearMip | |
![]() | OldCameraMatrix | |
![]() | Renderer | |
![]() | SmoothX | Params |
![]() | SmoothZ | Params |
![]() | TrilinearRange | |
![]() | ViewDepth |
![]() | constructor Create; override; |
![]() | destructor Destroy; override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | procedure DoManualRender(Item: TItem); override; |
![]() | function GetMaxVertices: Integer; override; |
![]() | procedure Init; override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
![]() | constructor Create; override; |
function GetCameraInModel: TVector3s;
![]() | destructor Destroy; override; |
![]() | procedure AddProperties(const Result: Props.TProperties); override; |
![]() | procedure DoManualRender(Item: TItem); override; |
![]() | function GetMaxVertices: Integer; override; |
![]() | procedure Init; override; |
![]() | procedure SetProperties(Properties: Props.TProperties); override; |
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Last modified: 26 Oct, 2008 |